| STYGIAN | DRAKAR | THIRD JOB | FOURTH JOB |
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Contents
1 Introduction
2 Overview
3 Active Skills
→3.1 Devil Pose
→3.2 Weapon Pose
4 Passive Skills
→4.1 AP Recovery
→4.2 Jump
→4.3 Cooldown
→4.4 Critical Chance
5 Links
Introduction
Overview
Dio’s Skill Tree is different from the previous jobs due to the following reasons:
- The Stygian Tree has a maximum of 30 SP rather than the average 35.
- It is divided into two tabs which correspond to active and passive skills.
- Most abilities range from three levels, some with two and rarely with one.
- Upgrading the ability usually increases the attack power, but may alter its performance.
- All abilities have a limited cooldown, and cannot be altered in any way with the exception of certain skills.
- All abilities consume a limited amount of AP. The Action Point consumed can be determined by calculating the percentage of the AP bar.
Active Skills
Stygian’s active bar is divided into two sides, formally known as “Poses”. Each side focuses on one aspect of the Stygian’s abilities.
- Devil Pose
The left side of the Stygian’s skill tree. This focuses on magical components and skills. Notable skills include Necrotic and Black Space. - Weapon Pose
The right side of the Stygian’s skill tree. This focuses on mostly stabbing equipment and techniques. Notable skills include Onrush and Vengeful Sword.
Passive Skills
The Stygian’s passive skills focus on things such as AP Recovery rate, Critical chance and Counterattack Cooldown Reduction.
Active Skills
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Devil Pose
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- Death Scythe

Max Level: 3
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: 4 sec
AP Cost: 20
Description:
→Lv 1: A short 4 hit combo including swings.
→Lv 2: Increases damage output.
→Lv 3: Becomes a 3 hit combo; the first and second hit being the same and the last hit →becoming a launcher. The damage is actually less than Lv 2 however this can be →grabbed off of or chained easily to other moves.
- Death Star Uppercut

Max Level: 3
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: 2 sec
AP Cost: 10
Description:
→Lv 1: Simply swings the sycthe up and back, tossing the enemy right behind you.
→Lv 2: Adds a second hit and increases the distance the enemy moves.
→Lv 3: Further increases the distance the enemy moves.
- Death Star

Max Level: 3
Prerequisite: Death Scythe Lv 3; Death Star Uppercut Lv 3
SP Cost: 1 per level
Cooldown: 6 sec
AP Cost: 29
Description:
→Lv 1: Tosses the Scythe forward while bringing it back as it slides the ground. Quite →identical to the Vanquisher’s Furious Boomerang except it lacks vertical range and →has improved horizontal range.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
- Dominate

Max Level: 3
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: 2 sec
AP Cost: 10
Description:
→Lv 1: Spawns a large hand that pulls in enemies within a distance.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
- Dominate: Increased Distance

Max Level: 1
Prerequisite: Dominate Lv 3
SP Cost: 1
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases the distance of Dominate.
- Shatter Fist

Max Level: 1
Prerequisite: Dominate Lv 3
SP Cost: 1
Cooldown: 2
AP Cost: 10
Description:
→Lv 1: Slams a big hand down, launching the enemy into the air.
- Rake Hand

Max Level: 3
Prerequisite: Shatter Fist; Dominate: Increased Distance
SP Cost: 1 per level
Cooldown: 6
AP Cost: 29
Description:
→Lv 1: Summons a giant hand that slashes upwards, launching the enemy into the air.
→Lv 2: Increases launch height.
→Lv 3: Increases launch height.
- Necrotic

Max Level: 3
Prerequisite: Death Star Lv 3; Rake Hand Lv 3
SP Cost: 1 per level for Lv 1 and 2; 2 for Lv 3
Cooldown: 8
AP Cost: 40
Description:
→Lv 1: Creates a portal on the ground which a giant mouth comes out of, biting all →enemies in range and then spitting them out.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
- Black Space

Max Level: 1
Prerequisite: Necrotic Lv 3
SP Cost: 1
Cooldown: 14
AP Cost: 70
Description:
→Lv 1: Dio first creates a vortex which drags all enemies in range closer to him, and →then he follows up by creating a large sphere with his wings which any enemy caught →in takes consecutive damage.
Weapon Pose
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- Vengeful Sword

Max Level: 3
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: 6 sec
AP Cost: 29
Description:
→Lv 1: Spawns 3 swords from the ground to attack in front.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
- Phase Edge

Max Level: 3
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: 2 sec
AP Cost: 10
Description:
→Lv 1: Stabs with a sword while creating a vortex to open up at a larger distance, →leaving a wide gap in between. This move also stuns.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
- Flash Sword

Max Level: 3
Prerequisite: Vengeful Sword Lv 3; Phase Edge Lv 3
SP Cost: 1 per level
Cooldown: 2 sec
AP Cost: 10
Description:
→Lv 1: Makes a quick jab while dashing forward.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
- Flash Blade: Increased Attack

Max Level: 2
Prerequisite: Flash Sword Lv 2
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases the number of hits of Flash Sword by 1.
→Lv 2: Increases the number of hits of Flash Sword by 2.
- Horizontal Blink

Max Level: 2
Prerequisite: Increased Dash Speed
SP Cost: 1 per level
Cooldown: 4
AP Cost: 10
Description:
→Lv 1: Flash teleports instantly at a short, horizontal distance.
→Lv 2: Halves cooldown time.
- Infernal Spear

Max Level: 3
Prerequisite: Flash Sword Lv 3; Horizontal Blink Lv 2
SP Cost: 1 per level
Cooldown: 2 sec
AP Cost: -unknown-
Description:
→Lv 1: Summons a large spear then quickly dashes forward with it.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
- Infernal Spear: Increased Attack

Max Level: 2
Prerequisite: Infernal Spear Lv 3
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases the number of hits of Infernal Spear.
→Lv 2: Further increases the number of hits.
- Haunting Shock

Max Level: 1
Prerequisite: Infernal Spear Lv 3; Infernal Spear: Increased Attack Lv 3
SP Cost: 1
Cooldown: 6 sec
AP Cost: 29
Description:
→Lv 1: Instantly slams down an Infernal Spear on the ground at a limited distance, →causing the opponent to immidiately fly away upon impact.
- Onrush

Max Level: 2
Prerequisite: Haunting Shock
SP Cost: 1 per level
Cooldown: 10 sec
AP Cost: 50 above
Description:
→Lv 1: Summons an Infernal Spear then quickly dashes forward with it, but keeps →running. You can run for longer and therefore deal more damage at the cost of →draining your AP by holding down the forward key.
→Lv 2: Increases damage output.
Passive Skills
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AP Recovery
- Increased AP Recovery

Max Level: 2
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases AP Recovery Rate by approximately 1%.
→Lv 2: Increases AP Recovery Rate by approximately 2%
- Starting AP

Max Level: 3
Prerequisite: Increased AP Recovery Lv 2
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Spawns the game with AP, similar to how Arme spawns with Mana.
→Lv 2: Increases initial AP spawned.
→Lv 3: Further increases initial AP spawned.
Jump
- Increased Dash Speed

Max Level: 1
Prerequisite: N/A
SP Cost: 1
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases the Dash speed. It is a prerequiste for both Horizontal and Vertical →Blink.
Cooldown
- Reduced Counterattack Cooldown Time

Max Level: 2
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Dio receives a counterattack effect, approximately a maximum of 10 seconds of →waiting time are applied to all 5 abilities. Reduces the cooldown time to 9 seconds.
→Lv 2: Further reduces the cooldown time to 8 seconds.
Critical Chance
- Increased Critical Chance

Max Level: 2
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases the chances of any critical attacks.
→Lv 2: Further increases critical chance.
Links
Contributors
Callidus
Druffy





is the cool down skill useful or not?