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4 Unlocking Muse
→4.2 GP Mission
→4.3 Cash Mission
→5.1 Action Starlet Mode
—→5.1.1 Jack Knife
—→5.1.2 Bomber Girl
—→5.1.3 Pink Death Parade
→5.2 Drama Starlet Mode
—→5.2.1 Triple Counter
—→5.2.2 Tears of the Goddess
—→5.2.3 Lovely Amy
6 Special Abilities
During the war of the gods, the Starlet of the time, Lilith, was kidnapped by the Ascendant God, and the position has been vacant ever since. Sister Maggie, who in her youth has filled the position of the starlet herself, began training and encouraging young sisters in the order to fill the position until she met Amy, who was currently on her great journey. Sister Maggie recognized her potential as soon as she laid eyes on Amy, and proposed to install her as the next Starlet, but Amy agreed only if Maggie would promise to turn her into a “super star.” Handing Amy a Chu-Chu Bag, a weapon containing many different things with the power to destroy evil and rescue the gods, she entreated Amy to become a righteous Starlet.
Starlet possesses Amy’s speed and freedom of movement, allowing for Starlet’s attacks to climax both on the ground and in the air. Though shooting a machine gun from the air or firing a cannon from the ground are not acts becoming of an oracle, they’re still effective in battle. Since there are no classes that allow a restrained mid-range attack quickly chained with a spin combo attack, in a 1:1 situation or a battle with many foes, regardless of the battle, a double-jump with a quick dash will be effective in confusing the enemy, definitively marking Starlet’s fighting style. Because Starlet is Amy’s top job, it is also infused with Amy’s own special brand of performances. Her combos, range attacks, healing skills, specials and more can all be enjoyed from afar because of the exciting action and drama she brings!
- “It’s Amy’s fan club!”
- “Start the match~”
- “La la la la la la~”
- “Eh? Just stay down!”
- “That’s right! You’re about to be knocked out!”
- “Wow, you’re so weak!”
- “Eh? Just stay down!”
- “Every rose has its thorn~”
- “You shouldn’t be so rough with a cute girl!”
- Worn-Out Starlet Mission (GP)
~• Purchase job mission under the “Academy” tab in the shop (240000 GP)
~• Collect 3 Cyclops’s Eyes In Kastulle Ruins Lower Floor in 10 minutes (Difficulty )
~• Collect 10 Skeleton Archer’s Bow Fragments in Kastulle Ruins Lower Floor (Difficulty ~~~)
~• Collect 40 Practice Journals from either playing dungeons or PvP
~• Collect 20 Certificates of Battle Training from winning in PvP
~• Collect 5 Stone Golem’s Mana Stone by completing Kastulle Ruins Upper Floor ~~~(Difficulty )
~• Defeat Paradom 15 Times in Kastulle Ruins Upper Floor
~• Defeat 20 Skeleton Archer Boss in Kastulle Ruins Upper Floor
~• Collect 30 Practice Journals from either playing dungeons or PvP
~• Collect 15 Certificates of Battle Training from winning in PvP~
~• Collect 5 Dark Anmon’s Wings by completing Battle for Bermesiah
~• Defeat 5 Black Fairy Queens in Battle For Bermesiah (Difficulty )
~• Defeat 5 Orc Lords in Battle for Bermesiah (Difficulty )
~• Collect 20 Practice Journals from either playing dungeons or PvP
~• Collect 10 Certificates of Battle Training from winning in PvP
- Starlet Mission (Cash)
~• Purchase job mission under the “Academy” tab in the shop (11800 Cash)
~• Collect 1 Cyclop’s Eye In Kastulle Ruins Lower Floor in 10 minutes (Difficulty )
~• Collect 1 Practice Journals from either playing dungeons or PvP
~• Collect 5 Certificates of Battle Training from winning in PvP
~• Collect 1 Golem’s Mana Stone in Kastulle Ruins Upper Floor (Difficulty )
~• Collect 10 Practice Journals from either playing dungeons or PvP
~• Collect 1 Certificates of Battle Training from winning in PvP
~• Collect 1 Dark Anmon’s Wing in Battle for Bermesiah
~• Collect 2 Practice Journals from either playing dungeons or PvP
~• Collect 1 Certificates of Battle Training from winning in PvP
|Jack Knife||Bomber Girl||Pink Death Parade|
- Jack Knife (1st MP)
Starlet’s 1st grade attack wherein Amy flies into the air on her bicycle with Pepe to reenact one of her best scenes before crashing down on her enemies. This skill causes Amy to fly into the air on a bicycle, and a moon appears. She then crashes down onto the ground. It hits six times, the last three causing medium-sized AoE “splashes”. Remeber that it is a chainable skill, as enemies are usually pushed along in front of Amy. This skill has pretty decent range; a great Anti-Jump Attacker skill similar to Muse’s Flying Spin, as Amy rises into the air. Will not hit enemies behind the Starlet, however, so more attention to the target’s distance away and speed is necessary. Interestingly, Pepe makes a cameo in the basket of the bicycle
- Bomber Girl (2nd MP)
Starlet’s 2nd grade attack summons other dancers for an action scene! Watch out as they shoot guns and throw grenades, like a scene from some action flick. It spawns 2 other Amys, a barricade and a wall carved with the word “Amy”. All three of them pelt enemies in front of the Starlet with automatic fire, then Amy ends the skill with a mid-sized long-range AoE bomb. It deals medium-heavy cumulative damage to a foe or group of foes. The maximum range for both the bullets and ending bomb is to the edge of the screen. However, the bullets push light enemies back, potentially pushing them out of the maximum range of the bomb.
- Pink Death Parade (3rd MP)
Starlet’s 3rd grade attack transforms her into a giant pink monster and destroys a city. She stomps on the ground with her giant feet creating an earthquake and attacks by shooting lasers from her mouth. The 2 stomps have infinite ground range, like a large enemy’s Jump attack. It should be noted, however, that enemies immune to launching will take little to no damage from the stomps. The beam’s maximum range is about 7/8ths to the edge of the screen. However, the closer the enemies are to the center of the impact point, the more times the beam will connect. The beam shot in front of her deals heavy damage. However the stomps might throw some enemies too high and make it miss, especially if they’re at the extreme of the beam’s range.
|Triple Counter||Tears of the Goddess||Lovely Amy|
- Triple Counter (1st MP)
Starlet’s 1st grade attack where Amy smashes a bouquet of flowers in anger at being dumped. Triple Counter has long skill lengths, making it easy to dodge things. Note that this skill can be chained. It launches the enemy in the air, but only knocks them a short distance back. Ideal for immobilizing an enemy or chaining into a more powerful skill, but less useful for a defensive playstyle due to its limited knockback distance.
- Tears of the Goddess (2nd MP)
Starlet’s 2nd Grade attack. Amy swings and tosses the boy who dumped her. Tears of Goddess causes thunderclouds to appear from above, and a Ryan/Lass/Ronan/Jin figure appears, turning away. Amy then gets angry and kicks him away. There are three different sources of damage in this skill; Rain (light damage), Lightning (medium damage), and the final kick (heavy damage). The lightning bolts are not AoE strikes. Only targets directly beneath them will be struck. Thus, the skill must be aimed carefully to cause the most damage possible. IT causes overall medium-heavy cumulative damage to a foe or group of foes. This skill is very good for stunning, since every aspect of it causes a momentary stun effect. Remember that enemies in front of the Starlet will take the most damage, but enemies directly behind her will also “catch” some of the raindrops.
- Lovely Amy (3rd MP)
Starlet’s 3rd grade attack. Amy and her boyfriend are locked in a romantic dance when a giant swing appears and launches him into oblivion. Restores teammates’ HP while inflicting pain on the enemy. The healing aspect of this skill is identical to Siren’s Center Stage skill; instantly heals a small amount of HP, then continues to restore HP slowly over the next 10 seconds. There are two potential sources of damage from this skill; the mid-skill spin will hit all nearby enemies, launching light ones away and the end-skill throw hits any enemies in front of the Starlet and around the impact point.
- Starlet Machine Gun
(Key Input: During Fighting Mode, + )
The Starlet Machine Gun replaces the Siren Shot, shooting a flurry of bullets down on the opponent. The shot can hit up to five times, while the landing attack hits twice more and launches enemies away from the impact point. Compared to the Siren Shot, the Machine Gun is less useful as a height-gaining tool because there is very little kickback. However, it does keep Amy in the air longer, making it useful for escaping swarms of ground enemies and avoiding Jump! attacks.
- Starlet Cannon
(Key Input: + )
The Starlet Cannon replaces Siren’s Plushie Throw ability. The Cannon fires a small bomb with different properties. It has a delayed explosion after 1 second (if an enemy isn’t hit and the bomb lands) or instant explosion (if an enemy is hit). If an enemy is near a stationary bomb when it explodes, it will hurt them. Also it is, unblockable (though the projectile reflection used by some bosses will cause the bombs to bounce back. They will not harm the Starlet or her companions, however) It also launches light targets, causing two Aerial Attacks. Note that the bomb literally flies in an arc; mid-range or short targets can be missed completely. Aim carefully!