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Contents
1 Introduction
2 Basic Tab
3 Skill Tab
→3.1 Spell Sword
—→3.1.1 GP Skills
—→3.1.2 Cash Skills
→3.2 White Magic
—→3.2.1 GP Skills
—→3.2.2 Cash Skills
4 Shared Tab
5 Guides
6 Videos
7 Links
Ronan’s skill tree consists of 3 tabs, Basic, Special and Shared. The Basic tab adds additional modifications to the Spell Knight’s normal combat play style. The second tab is subdivided into Spell Sword and White Magic tabs as Ronan has two sets of MP skills. Lastly, Ronan’s Shared tab added another useful skill that can be used by all his job classes.

Combo Attack
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Combo Attack Lv 1 |
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Combo Attack Lv 2 |
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- Combo Attack Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Key Input: (



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Info: A combo attack that utilizes three sword swipes along with two powerful bursts of energy. Remember that this attack does not knockdown, meaning it can be done infinitely unless the enemy is defeated or it retaliates.
- Combo Attack Lv 2
Required Level: Lv 31
SP: 2
Requires: Combo Attack Lv 1
Key Input: (


)
Info: A combo attack that combines 2 magic and 2 sword slashes. The last hit will knock the enemy into the air. Be careful when using this. The first to second hit has a long delay in between, making the user vulnerable to an attack by the enemy.
Combo Application
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End Combo Lv 1 |
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End Combo Lv 2 |
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- End Combo Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Key Input: (During combo, 

)
Info: A basic skill that throws the enemy into the air by using two upper slashes.
- End Combo Lv 2
Required Level: Lv 18
SP: 1
Requires: End Combo Lv 1
Key Input: (During combo, 


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Info: In addition to the basic command, three orbs are shot directly in the air.
Dash Attack
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Dash Attack Lv 1 |
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Dash Attack Lv 2 |
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- Dash Attack Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Key Input: (
+
)
Info: A basic dash attack used by the Spell Knights, lifting the opponent into the air.
- Dash Attack Lv 2
Required Level: Lv 22
SP: 2
Requires: Dash Attack Lv 1
Key Input: (
+
)
Info: An advanced dash attack that uses a high and low sweep.
Utilizing Dash
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Dash Attack Combo |
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- Dash Attack Combo
Required Level: Lv 9
SP: 1
Requires: N/A
Key Input: (During Dash Attack, 

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Info: An added combo to the dash attack, using a low and uppercut sweep, lifting the target into the air.
Attack Magic
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Ragna Bolt Lv 1 |
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Ragna Bolt Lv 2 |
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- Ragna Bolt Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Key Input: (
+ 
)
Info: A reverse dash that lets out a magic bolt. Its often thought its user is trying to flee.
- Ragna Bolt Lv 2
Required Level: Lv 7
SP: 2
Requires: Ragna Bolt Lv 1
Key Input: (
+ 
)
Info: An upgrade to the bolt where a short magical burst is performed, throwing the target off guard.
Defense Magic
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Rune Shield |
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- Rune Shield
Required Level: Lv 38
SP: 2
Requires: N/A
Key Input: (While jumping,
or
+
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Info: A defensive skill that is used to (slightly) push off nearby enemies and block off ranged-like attacks. It has a cooldown of 4 seconds.
Enchantments
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| Fire Enchantment |
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Lightning Enchantment |
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Curse Enchantment |
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Vampiric Enchantment |
- Fire Enchantment
Required Level: Lv 11
SP: 2
Requires: N/A
Key Input: (
)
Info: An enchant that adds Fire on the sword. If the enemy is struck, it leaves off AoE flame on the ground, dealing rapid damage. The flames stay for 6 seconds. This enchant does not go away on the first hit. Lasts for 5 seconds with a cooldown of 7.
- Lightning Enchantment
Required Level: Lv 24
SP: 2
Requires: Fire Enchantment
Key Input: (
)
Info: An enchant that adds Lightning to the sword. This adds a second hit to the first attack, dealing a base damage of Lightning. In other words, it has two hits, the second being stronger. Lasts for 5 seconds with a cooldown of 7.
- Curse Enchantment
Required Level: Lv 30
SP: 2
Requires: Lightning Enchantment
Key Input: (
)
Info: An enchant that provides Dark energy on the sword. Any opponent hit will receive Lightning’s effect (additional Dark damage), a Curse effect alongside with 100% Null MP Regen. The effect of the Dark Enchant lasts for 6 seconds. Because this has cursing and MP afflictions, this will not have any effect in dungeons, as monsters cannot be cursed nor have MP Regens. Lasts for 5 seconds with a cooldown of 7.
- Vampiric Enchantment
Required Level: Lv 57
SP: 2
Requires: Curse Enchantment
Key Input: (
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Info: An enchant that provides “Vampire Teeth” on the blade. Any opponent hit will have their health sapped and fed to its user. Lasts for 5 seconds with a cooldown of 7.
GP Skills
1st Grade
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| Rune Spiral Lv 1 |
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Rune Spiral Lv 2 |
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Rune Spiral Lv 3 |
2nd Grade
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| Giga Crash Lv 1 |
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Giga Crash Lv 2 |
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Giga Crash Lv 3 |
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