SPELL KNIGHT DRAGON KNIGHT AEGIS KNIGHT ABYSS KNIGHT

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Contents
1 Story
2 Characteristics
3 Quotes
4 Skills
4.1 Spell Sword
—→4.1.1 Rune Spiral
—→4.1.2 Giga Crash
—→4.1.3 Kanavan Strike
4.2 White Magic
—→4.2.1 Holy Bless
—→4.2.2 Blast Bomb
—→4.2.3 Lunatic Force
5 Special Abilities
6 Guides
7 Videos
8 Links


Story

Ronan is a member of the Erudon Family, Kanavan’s legendary family of Spell Knights. He was being controlled by Kaze’Aze, when the Chase met him. As soon as he got back his senses, he realized that something was not right. A mysterious string of events began happening around the world starting with Dark Anmon’s invasion and the discovery of the passage to the New World. Seeing all that was happening, he decided to join the Grand Chase and investigate more about the new world, lending them the skills of a Spell Knight.


Characteristics

As the Spell Knight (or Magic Knight), Ronan uses both his knowledge of magic and his sword wielding skills to slay his opponents in the blink of an eye. He also uses white magic in order to support and enhance his team’s fighting abilities. Although his magic attack isn’t the strongest, his ability to use long ranged magic skills as well as close melee attack makes him flexible and efficient in battles.


Quotes

  • “Okay, let’s begin!”
  • “Are you asleep?”
  • “This is your limit!”
  • “I can fight again!”
  • “It’s not finished yet…”
  • “It’s my victory!”
  • “Justice will never die.”

Skills

Spell Sword
Rune Spiral Giga Crash Kanavan Strike

  • Rune Spiral (1st MP)
    Spell Knight’s 1st grade skill which draws a magic circle which amplifies the magical strength of the sword to create a devastating blow. This attack is a single strike with two blows onto the target. Also, this attack is extremely short, so use cautiously.
  • Giga Crash (2nd MP)
    Spell Knight’s 2nd grade attack which is a rapid combo attack followed by a powerful upward cutting motion that will launch the enemy into the air. Ronan will perform multiple hits and open up a vortex, piling out magic energy to lift targets into the air. This is best used on close ranged targets, because mid-range enemies can easily avoid it.
  • Kanavan Strike (3rd MP)
    Spell Knight’s 3rd grade attack wherein he jumps high into the air and then stabs the ground directly underneath him, knocking those inside the field of his ability upwards. He then summons swords that shoot upwards, juggling his opponents and delivering numerous hits. Take note though that this skill has a high delay time. Enemy players may be able to avoid this by forcing themselves to be counterattacked.
White Magic
Holy Bless Blast Bomb Lunatic Force

  • Holy Bless (1st MP)
    Spell Knight’s 1st grade White Magic summons a rune on the ground that buffs himself and all allies within its range with an Attack Bonus multiplier of 1.25x. The buff lasts for 25 seconds an can be recast again. It however, does not stack with itself.
  • Blast Bomb (2nd MP)
    Spell Knight’s 2nd grade White Magic summons a meteor that falls a few feet in front of him. The meteor does initial damage upon impact with a target and also a lingering burn effect on the ground for roughly 5 seconds. Anyone who steps on the burning ground would suffer continuous damage.
  • Lunatic Force (3rd MP)
    Spell Knight’s 3rd grade White Magic summons an orb that moves away from him in slow manner. If the orb hits a target, it then bursts in to a large sphere of ice that instantly freezes its target for two seconds and then damages the nearby area. During this period, the target may not move, but can still be damaged by combos or grabbed.

Special Abilities

  • Ragna Bolt
    (Key Input: + )

    Spell Knight has the ability to release a bolt of energy in the form of a mid-ranged projectile. If the bolt connects, it briefly stuns the target allowing Ronan to distance himself from foes, or deliver additional combos.

Guides


Videos


Links


Contributors

Callidus
WindSycthe