| DANCER | MUSE | SIREN | STARLET |
|
(ST) |
(ST) |
(ST) |
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Contents
1 Story
2 Characteristics
3 Quotes
4 Unlocking Muse
→4.1 Prerequisites
→4.2 GP Mission
→4.3 Cash Mission
5 Skills
→5.1 Fighting Mode
—→5.1.1 Fly High
—→5.1.2 Rockstar
—→5.1.3 Oracle Power
→5.2 Performance Mode
—→5.2.1 Pretty Virus
—→5.2.2 Scream
—→5.2.3 Center Stage
6 Special Abilities
7 Guides
8 Videos
9 Links
Story
Amy, the divine dancer of Silver Land and everyone’s favorite idol; her dancing not only conveyed the will of the gods but also raised the spirits of tired warriors. As she wandered, searching for the fallen gods of Xenia to deliver to them the will of the rising people, she came across a music spirit and discovered the divine Kleiophone.
The Kleiophone was a tool originally used by high ranking oracles called Sirens (Seiren in foreign) to convey to the gods the voices and intent of mortals but is now no longer in use. Amy can become a Siren and speak to the hearts of the gods, hastening the search for the gods while at the same time boosting the morale of warriors on the battlefield with her dance and song, using the Kleiophone as a microphone to the world. By singing a song from the heart to the gods, Amy will light up Xenia before it is completely plunged into darkness with her pink-colored hope and lively song and dance.
Characteristics
With her fast movements generated by her double jumps, dashes, inherently powerful skills and the ability to switch from performer and fighter stances, the Siren is a highly adaptable combatant. Amy can use her medium distance, lock down combos regardless of fight mode in the air and on the ground to quickly strike and then retreat.
With her Kleiophone she crushes enemies and her Idol Performances assist Knights in battle by restoring their strength. In Fighting mode, Amy snaps her Kleiophone in two and with quick attacks executes multiple hit combos inflicting great damage upon the entire battlefield.
Quotes
- “A fateful battle determined by the gods!”
- “I’ll bet my popularity on it. It’s showtime!”
- “A lil’ love an’ maybe some affection!~♥”
- “Amy’s Grand Finale~”
- “La la la la la la~”
- “Wow, you’re so weak!”
- “Eh? Just stay down!”
- “Take that!”
- “Maybe next time, we’ll be friends! Ehehehe!”
Unlocking Siren
Prerequisites
~~• Unlock Muse
~~• Level 30 minimum
~~• 120000 GP or 8600 Cash
- Worn-Out Siren Mission (GP)
~• Purchase job mission under the “Academy” tab in the shop (120000 GP)
~• Acquire 50 medals from winning PvP
~• Collect 3 Gardosen’s Sword Edges in Hell Bridge
~• Defeat Mini Fire Golem and collect 10 Crystallized Fire Golem’s Spirit
~• Collect 3 Basilisk’s Seal in the Temple of Fire (Difficulty

)
~• Defeat Kaze’aze in Kaze’aze’s Castle and collect 1 Peace Maker- OR - - Siren Mission (Cash)
~• Purchase job mission under the “Academy” tab in the shop (8600 Cash)
~• Acquire 1 medal from winning PvP
~• Defeat Gardosen in Hell Bridge and collect 1 Gardosen’s Sword Edge
Skills
Fighting Mode
| Fly High | Rockstar | Oracle Power |
- Fly High (1st MP)
Siren’s 1st grade attack wherein Amy kicks the enemy once into the air, then delivers two blows with her Kleiophone, launching them away. This skill can be chained twice. Stop just within range of your target, and use the skill. Charge the skill again so that Amy will use it right after the the third hit, before the enemy is knocked away. If timed right, both usages combined will cause more damage than either 2-bar MP skill and as a bonus will immobilize the enemy for a fairly long time. - Rockstar (2nd MP)
Siren’s 2nd grade attack wherein Amy sends a massive magical attack out of her Kleiophone and through her foot for a devastating kick! Sends out a wave of pink energy that hits all enemies in its path, carrying light ones away. Its maximum range is from the Siren to the edge of the screen. Enemies directly in front of the Siren when this skill is used will take the most damage, as they will “ride the wave” longer. This skill is actually slightly weaker in attack strength than Scream, but unlike Scream it knocks enemies away from you. It also has a longer overall range. Whichever is more useful will depend largely on individual play style. In order to do full damage, this skill requires that an enemy “ride” the wave that it creates. Its damage output will reduced against enemies that can’t be knocked back. Bosses, however, are generally large enough to catch all hits regardless. - Oracle Power (3rd MP)
Siren’s 3rd grade attack wherein Amy is filled with holy power and shoots lasers out of her eyes across the whole battlefield! Amy jumps up into the air, fires a laser from her eyes and sweeps it upward, causing pink pillars of energy to burst from the ground. Its maximum range is from the Siren to the edge of the screen. This skill can be especially devastating if you coordinate with an ally using a similar skill. With both skills running, the enemy would stay in the air, continually taking aerial-attack damage and possibly back-attack damage. Like Rock Star, this skill is somewhat affected by whether or not an enemy can be knocked back and hit by more of the pillars of light it creates. Bosses, being generally large as they are, can potentially take more damage than smaller enemies because more of the pillars will connect.
Performance Mode
| Pretty Virus | Scream | Center Stage |
- Pretty Virus (1st MP)
Siren’s 1st grade performance where she strikes a cute pose that withers your enemy’s defenses! Your enemy’s HP recovery will be greatly reduced! It sends out three bubbles containing skulls that bob up and down as they move away. Range is from the Siren to the edge of the screen. In PvP, this skill afflicts the struck enemy with Poison, severely diminishing their ability to heal naturally. The poison will last for 6 seconds. - Scream (2nd MP)
Siren’s 2nd grade performance where she screams through her Kleiophone inflicting mass confusion on anyone near! The skill creates a pink cone of sonic death in front of the Siren. In PvP, Confusion switches a player’s left and right controls, making movement a frustrating ordeal. The first strike of this attack does not confuse. Confusion is ineffective against monsters. Note that this skill has a heavy flinching effect, but no launching and minimal knockback. Use it with caution. - Center Stage (3rd MP)
Siren’s 3rd grade performance where she summons a massive stage to sing for her fellow Knights! All nearby team mates will receive increased health recovery while enemies will be blown to bits by stage fireworks! It summons a stage that first heals allies, then creates small pillars of light that move outward, damaging enemies on both sides of the Siren and knocking light ones away. As with Rockstar, the closer enemies are, the more pillars of light that they will be hit with as they “ride” them outward. Remember, this skill instantly recovers a small amount of HP and continues to recover it slowly for 10 seconds, much like Dancer’s Loving You skill;the difference being that it has a much larger range.
Special Abilities
- Siren Shot
(Key Input: During Fighting Mode,
+ 
)
Dancer’s Chakrani Throw is replaced with Siren Shot, a slightly more effective combo which has the added effect of enabling the Siren to “hover”. This skill can also be used to slightly increase Amy’s jump height; double-jump and use the Shot at the very top of the jump. The kickback may allow you to reach previously difficult-to-reach platforms.
- Throw Plushies
(Key Input:
+
)
The Siren can throw Plushies in both Modes. Fighting Mode’s deal more damage whereas Performance Mode’s shoot farther. Instead of going through multiple enemies (like the Siren Shot, Dancer’s Chakrani Throw, and Starlet’s Machine Gun), the plushies instead bounce off of enemies. This unfortunately limits their effectiveness against groups of enemies since the plushie will only hit the lead enemy and enemies roughly in the same spot, instead of passing through like the aforementioned skills.
Guides
Videos
Links
Contributors
BloodyZero
Callidus

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