FIGHTER SHISA ASURA RAMA

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Contents
1 Story
2 Characteristics
3 Quotes
4 Unlocking Shisa
4.1 Prerequisites
4.2 GP Mission
4.3 Cash Mission
5 Skills
5.1 Regular Skills
—→5.1.1 True Strike Dragon Tail
—→5.1.2 Power Rising
—→5.1.3 The Glow!
5.2 Burning Skills
—→5.2.1 Burning True Strike Dragon Tail
—→5.2.2 Burning Power Rising
—→5.2.3 Burning The Glow!
6 Special Abilities
7 Guides
8 Videos
9 Links


Story

With the growing threat of the Dark Queens influence over the land, Jin knew it was time to take things to the next level. When the enemy gets strong, you just need to be even stronger. So Jin did just that, training himself with new forms of martial arts and adding the Tonfa to his arsenal. And so, Jin emerged to become the very fists of justice…Bermesiah’s first Champion!


Characteristics

The Shisa’s strength derives from his ability to move about quickly and dodge many attacks. With his high level of mobility the Shisa can quickly maneuver around an enemy and lock him down. Any enemy caught in the Shisa’s whirlwind movements will quickly succumb to panic and lose sight of the Shisa. All of this gives the Shisa ample time to strike and quickly retreat to safety. The tonfa are best suited to quick, close quarters combat. Though small, they add to the already devastating power of Jin’s fists.


Quotes

  • “Burn! My warrior spirit!”
  • “A warrior may choose peace. All others are condemned to it.”
  • “At least attempt to defend yourself.”
  • “I take it your silence is often mistaken for confusion.”
  • “This victory will be forever engraved in my heart.”
  • “It’s OK. You haven’t seen anything yet.”

Unlocking Shisa

Prerequisites
~~Unlock Jin
~~• Level 20 minimum
~~• 4800 GP or 6500 Cash

  1. Worn-Out Shisa Mission (GP)

    ~• Purchase job mission under the “Academy” tab in the shop (4800 GP)
    ~• Gather 300 Tonfa Fragments from the monsters that have gathered between the ~~~Marsh of Oblivion and Gaikoz’s Castle.
    ~• Gather 10 Gaikoz’s Swords by defeating Gaikoz in Gaikoz’s Castle. (Difficulty )

    - OR -

  2. Shisa Mission (Cash)
    ~• Purchase job mission under the “Academy” tab in the shop (6500 Cash)
    ~• Gather 10 Tonfa Fragments from the monsters that have gathered between the ~~~Marsh of Oblivion and Gaikoz’s Castle.
    ~• Gather 1 Gaikoz’s Swords by defeating Gaikoz in Gaikoz’s Castle. (Difficulty )

Skills

True Strike Dragon Tail Power Rising The Glow!

Regular Skills
  • True Strike Dragon Tail (1st MP)
    Shisa’s 1st grade attack combines a quick combo of rising kicks and punches before delivering a final powerful jump kick. True Strike Dragon Tail has a few hit combos, where the last one pushes away. It is useful for long delays or evasion. If the final kick of this strikes an opponent, the Shisa stops moving. This is useful for knocking enemies off an edge, without the Shisa also falling off.
  • Power Rising (2nd MP)
    Shisa’s 2nd grade attack delivers a quick combo with the Tonfa, ending in an uppercut that throws the Shisa’s enemies into the air. Power Rising boasts a heavy strike, where the end launches a tornado into the air. It can be used to finish off with an Air Grab.
  • The Glow! (3rd MP)
    Shisa’s 3rd grade attack delivers a punishing flurry of Tonfa attacks that throw the Shisa’s enemies into the air where they are subject to a small explosion of Chi. The Glow has multiple heavy strikes, and then shoots a beam at the end. Most effective against Super Armored enemies, or large groups.
Burning Skills

  • Burning True Strike Dragon Tail (1st MP)
    Consumes 1 bar of the Burning gauge. Added Chi gives Jin’s True Strike Dragon Tail combo more power. Unlike True Strike Dragon Tail this attack has a bit more movement. Be cautious about using this on maps you can fall off; you move forwards and backwards throughout the skill.
  • Burning Power Rising (2nd MP)
    Consumes 1 bar of the Burning gauge. The upgraded Power Rising blows enemies into the air before delivering a near-fatal flurry of Chi-imbued punches to the helpless enemy. Be careful when using this from slightly afar, if you don’t hit with the small spin, the enemy will fall to the ground causing the 3rd strike and pillar to miss.
  • Burning The Glow! (3rd MP)
    Consumes 1 bar of the Burning gauge. Increased Chi makes The Glow explode with Chi energy! The final attack in the combo is a massive Chi explosion. Burning The Glow is much devastating than the standard. It has higher damage, and the end has a large force-field. The “Force-Field” nearly resembles a Sentinel’s Soul Impact, though the two work differently.

Special Abilities

  • Iron Mountain
    (Key Input: + ; Uses Chi)
    The Shisa modified of Chi Wave. Unlike the previous, Iron Mountain has lesser range, but more ability to “Spam”. It does very well on close ranged attacks. In addition, even without Chi, this skill can be performed, but the “Chi” range is gone and does weaker damage.

  • Storm Fist
    (Key Input: + ; Uses Chi)
    One strong punch, and enough to massively push back the target.

  • Rising Phoenix Strike
    (Key Input: + ; Uses Chi)
    The Shisa modified of Hanuman. They both strike three times, and contains the Temporary “Super Armor” ability. RPS however, has more range covered. Plus, it can even get behind targets.

  • Air Stomp
    (Key Input: While in the air, + )
    Jin can “Stomp” on the target. This move can be continued endlessly until the user mistimes his next stomp.

  • Dragon Kick
    (Key Input: During Dash Attack, + )
    Fighter’s Rising Uppercut is modified into a “Dragon Kick” This kick mimics the Nova/Vanquisher’s kick, but it is much larger than the two. In addition it offers a limited “Super Armor” ability.

Guides


Videos


Links


Contributors

Shoo
Callidus