| RUNE CASTER | GUNSLINGER | POLARIS | FOURTH JOB |
|
(ST) |
(ST) |
(ST) |
(ST) |
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Contents
1 Story
2 Characteristics
3 Quotes
4 Basic Gameplay
5 Skills
→5.1 Buster
→5.2 Shock Field
→5.3 Eraser
6 Special Abilities
7 Guides
8 Videos
9 Links
Story
Mari possesses rune casting skills and magical abilities previously unheard of in Bermesiah. She is immensely curious about the unknown and fascinated by subjects new to her. As a Rune Caster, she uses her knowledge of building machines to her advantage. While satiating her curiosity by researching the monsters found inside the Temple of Destruction, Mari met the Grand Chase. Having her curiosity piqued by the Highlander skills of Sieghart, Mari decides to join them.
Characteristics
Mari wields both magic and machinery with great skill. She is also very skilled in defending and evading, as she dislikes direct combat with her foes. Utilizing machines fueled by her specially produced Magic Stone, Mari showcases new battle tactics that have been previously unheard of. While coolly assessing the situation on the battlefield, Mari strategically sets up her machines, driving enemies into a corner and exposing their position.
Quotes
- “I’ll do my best.“
- “Commencing operations”
- “You don’t belong here.”
- “No one but fools here.“
- “You are not completely useless.”
- “You are…soft.”
- “Time to finish this.”
- “Is that it?”
Basic Gameplay
Rune Casters can perform up to 6 hits (4 + Double Attack x 2). The third and fourth hits in the combo will launch light enemies into the air. Also, Rune Casters have a unique form of movement, they cannot cannot run. Instead, they perform a short dash like the Spearman.
The Rune Caster’s dash attack creates a small whirlwind of energy that launches light enemies into the air, similar to Battle Mage’s Dash Attack. However, the attack does not propel targets as high as Battle Mage’s.
Skills
| Buster | Shock Field | Eraser |
- Buster (1st MP)
Rune Caster’s 1st grade level spell that sends close quarter enemies flying with her magic by creating a blue magical disc of force in front of Mari, which in turn releases a burst of energy that damages enemies and sends them flying. Despite appearing to be a melee skill at first, this skill actually has a fair range; roughly a quarter of the screen distance. It can easily be chained twice for heavier damage and a long knockback distance. This skill can be helpful to increase the distance from foes, and escape in pinches. In PvP, after you use Buster, you can immediately grab the opponent. In dungeons, the monsters struck by this attack will instantly fly back, as if no delay was added. - Shock Field (2nd MP)
Rune Caster’s 2nd grade attack that summons a Tesla coil, creating a shock field over a set area. She throws the grenade about a third of the screen, and once it transforms, its shock fills both sides from it. The ending explosion has nearly, but not quite, as much range. Note that the actual grenade from the skill does not damage. The shock portion of the skill flinches heavily, and the explosion at the end knocks enemies down and away. - Eraser (3rd MP)
Rune Caster’s 3rd grade destructive skill that summons a powerful laser that zaps enemies in its path. The horizontal range of this skill is very long, starting just in front of Mari and reaching beyond the edge of the screen. Vertical range is around three times Mari’s height. However, at the peak of the beam (where the machine fire the laser), targets will not be hit. The beam is quite powerful, and will pull light enemies along with it as it moves across the screen.
Special Abilities
- Jet Pack
(Key Input: During end of Mari’s dash;
)
Holding the Up button right at the end of a dash will have Mari use her Jetpack, a piece of magical technology which greatly increases both her horizontal and vertical jump range. The jetpack propels Mari both up and forward. She will continue traveling up and forward until she lands, or the jetpack runs out (which lasts approximately 1.5 seconds). While holding the direction opposite of the way Mari is facing will reduce the amount she moves forward, it won’t completely eliminate it. Aim your launches carefully to avoid accidentally falling into bottomless pits. - Energy Ball
(Key Input:
+ 
)
Mari will fire a ball of magical energy behind her.
The cast time is similar to Muse’s Shock Rock, while the travel speed is similar to Spell Knight’s Ragna Bolt. It does still have limited range like all other “Reverse-Dash Shots”. - Wing Drive Weapon
(Key Input:
+
; then repeatedly press
)
Creates a vortex of energy and materials for several seconds. If successful, four small spinning blades are constructed. The blades form a small array which follows behind Mari and can be used to attack enemies.If successful, the blades are usable for 20 seconds, after which they will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen. Note that using this skill replaces Mari’s normal attack combo, running attack and jump attack with the blades’ various attacks until they disappear. Be careful as you use this because it leaves you vulnerable and there is no way to cancel the cast (other than “skilling” out of it). Remember that this skill may not always work, either due to A not being pressed enough during the construction process or random failure. It is not required to mash the A button. Only a few hits and it should work. It does not have a cooldown, so it can be constructed as many times as possible. - Mana Shield
(Key Input:
+
)
Light blue flames rise from Mari’s body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of MP, the shield collapses and Mari takes any damage the shield couldn’t absorb. Note that this buff lasts for 10 seconds. You must have at least 15% of 1 bar of MP to use this or it will not work. Remember that casting does not have a cooldown, like W.D.W. - Shock Barrier
(Key Input:
+
)
Mari sets a small device on the ground which, every 1 1/2 seconds, splits vertically and arcs electricity between the two halves, causing light damage and pushing away any enemies nearby. Only one barrier can be set at a time. If another is set, the first one will disappear. The barrier, which lasts approximately 5.5 seconds, only goes up three times. The barrier does not have any flinching, meaning that enemies can run through it. - Machinery Crates
Level 1 Cannon
(Key Input:
+
+
)
Mari creates a blue cannon which fires small bombs a long distance straight ahead. The bombs will fly slightly beyond the edge of the screen before disappearing. The bombs explode immediately upon hitting an enemy, causing fair damage and a light flinch effect.Level 2 Cannon
(Key Input:
+ 
+
)
Mari creates a red cannon which lobs small bombs a shorter distance ahead. Its range is roughly near to the edge of the screen. The bombs explode when they strike either an enemy or the ground, causing a fair amount of damage immediately and three packets of light damage from the bomb’s flare. - Orbs
Blue Orb
(Key Input:
+
+
)
Summons a blue and orange orb. When launched, this orb flies forward at a slight downward slant, causing five packets of fair damage.Pink Orb
(Key Input:
+
; wait for first symbol then
)
Summons a pink and orange orb. When launched, this orb flies forward at a slight upward slant, causing three packets of fair damage.Yellow Orb
(Key Input:
+
; wait for second symbol then
)
Summons a yellow and orange orb. When launched, this orb flies forward at a steep downward slant, then a steep upward slant.
Guides
Videos
Links
Contributors
Druffy
LasThursdaY

Thx For who put Skills Images :D