| RUNE CASTER | GUNSLINGER | POLARIS | FOURTH JOB |
|
(ST) |
(ST) |
(ST) |
(ST) |
[media-credit align="alignright" width="330"]
[/media-credit]
Contents
1 Story
2 Characteristics
3 Quotes
4 Basic Gameplay
5 Unlocking Polaris
→4.1 Prerequisites
→4.2 GP Mission
→4.3 Cash Mission
6 Skills
→5.1 No Mercy
→5.2 Call of Ruin
→5.3 Extinction
7 Special Abilities
8 Guides
9 Videos
10 Links
Story
Before a mysterious massive explosion obliterated it, “Polaris” was the highest position of an ancient kingdom. The Polaris was the symbol of a guiding light in the kingdom, and only a member of the elite with exceptional abilities could hope to ascend to the position. The power to create new machines and research magic fell under the jurisdiction of a Polaris. The results of their research during the First Demon Wars contributed to the success of the Gunslinger combat teams.
Characteristics
Just like Mari’s existing jobs, Polaris has the ability to summon magical helpers and set up machines, but can do so with enhanced power. But Polaris has special skills that consume great amounts of mana, and as a result, also possesses a variety of skills to help replenish mana. A Polaris can replenish teammates’ mana with her machines and by summoning power ups that can restore a large quantity of mana when an enemy is hit. But unlike previous jobs, Polaris summons her trusty helper KORMET instead of W.D.W. which she used to summon. KORMET differs from Helper Bot, and if he is summoned successfully, KORMET will do basic combos, dash attacks, and jump attacks in Polaris’ stead.
Quotes
- “Test case Zeta Gamma. Commence operation.”
- “This is excellent data.”
- “Stop! It’s getting ugly…”
- “You’re just not up to spec.”
Basic Gameplay
Unlocking Polaris
Prerequisites
~~•Unlock Gunslinger
~~•Level 30 minimum
~~•120000 GP or 8600 Cash
- Worn-Out Polaris Mission (GP)
~•Purchase job mission under the “Academy” tab in the shop (120000 GP)
~•Acquire 50 Medals of Victory from winning PvP
~•Collect 10 Mini Fire Golem’s Crystallized Element Spirit in Temple of Fire
~•Collect 3 Gardosen’s Swords in Hell Bridge
~•Collect 3 Basilisk Seals by defeating Basilisk in Temple of Fire (Difficulty

)
~•Collect 1 Peace Maker by defeating Kaze’Aze in Kaze’Aze’s Castle- OR - - Polaris Mission (Cash)
~• Purchase job mission under the “Academy” tab in the shop (8600 Cash)
~•Acquire 1 Medal of Victory from winning PvP
~•Defeat Gardosen in Hell Bridge and collect 1 Gardosen’s Sword
Skills
| No Mercy | Call of Ruin | Extinction |
- No Mercy (1st MP)
Polaris’ 1st Grade attack where she swings her mallet like a golf club, slamming her enemy into the air and inflicting splash damage once the enemy is bound. Remember that it is possible to use No Mercy more than once by quickly chaining them to a combo. - Call of Ruin (2nd MP)
Polaris’ 2nd Grade attack where she summons an Eye of Darkness to pull and tear at the soul of anyone within the eye. While the enemy is in Call of Ruin the player can easily use No Mercy to the opponent while they are being damaged. - Extinction (3rd MP)
Polaris’ 3rd Grade attack where she hurls powerful ice crystals before her. Enemies in the way are slashed by flying ice crystals. Extinction is known for it’s range and amount of hits dealt to the enemy.
Special Abilities
- Jet Pack
(Key Input: During end of Mari’s dash;
)
Holding the Up button right at the end of a dash will have Mari use her Jetpack, a piece of magical technology which greatly increases both her horizontal and vertical jump range. The jetpack propels Mari both up and forward. She will continue traveling up and forward until she lands, or the jetpack runs out (which lasts approximately 1.5 seconds). While holding the direction opposite of the way Mari is facing will reduce the amount she moves forward, it won’t completely eliminate it. Aim your launches carefully to avoid accidentally falling into bottomless pits. - Construct KORMET
(Key Input:
+
; then repeatedly press
)
Creates a vortex of energy and materials for several seconds. If successful, KORMET, a blue robot that replaces the W.D.W, appears. The robot is usable for 20 seconds, after which it will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen. The robot replaces/modifies the following attacks:- Mecha Hammer: The robot provides a strong combo, replacing Mari’s combo with the Mecha Hammer, in which using its enlarged hands to fight. On the 3rd combo hit, the robot shoots missiles from itself, attacking the enemy.
- Dash attack: The robot stab upwards from the ground, while pushing away the enemy.
- Jump attack: The robot forms a crescent formation around Mari, similar to the knives Gunslinger, causing damage to enemies within melee range with an added magic jump attack.
Note that this skill may not always work, either due to A not being pressed enough during the construction process, or random failure. If the player uses the Jet-pack to it’s maximum height, a second horizontal dash is possible in either direction. The Robot also comes with its own Jet-pack to accompany Mari.
- Magic Bolt
(Key Input:
+ 
; Uses half a bar of MP)
Mari will fire a ball of magical energy behind her. Mari launches a large magic ball behind her, which unlike her 1st job, does not disappear when it hits something. - Magic Shot
(Key Input:
+
; Uses a quarter bar of MP)
Mari will fire a ball of magical energy behind her. Mari launches a large magic ball behind her, which unlike her 1st job, does not disappear when it hits something. - Mana Shield
(Key Input:
+
)
Light blue flames rise from Mari’s body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of MP, the shield collapses and Mari takes any damage the shield couldn’t absorb. Note that this buff lasts for 10 seconds. You must have at least 15% of 1 bar of MP to use this or it will not work. Remember that casting does not have a cooldown. - Machinery Crates
Level 1 – MP Tower
(Key Input:
+
+
)
Mari creates a small electric tower on the ground. When near the tower, it generates MP.Level 2 – Missile Launcher
(Key Input:
+ 
+
)
Mari creates a blue missile launcher which fires three cannonballs which explode at target. When it explodes, it creates a small-range of fire. This is a long-range skill. Note that the turret can fire a maximum of two repititions before expiring.Level 3 – Portal
(Key Input:
+ 

+
; Uses one bar of MP)
Mari creates a portal, which cannot be used unless a 2nd portal is made. Once the 2nd portal is made, Mari can freely go to and fro the portals. However, if Mari tries to create a 3rd portal, the location of the 1st portal changes to the location where Mari tried to create the 3rd portal. - Blue Orb
(Key Input:
+
; wait for symbol then
)
Summons a blue and orange orb. While summoned, the orb will increase Mari’s MP regeneration rate. The orb lasts for about 10 seconds. Also, if Mari is hit while the orb is visible, it will disappear, giving her about two bars of MP as it does so.
Guides
Videos
Links
Contributors
Callidus
Druffy
LasThursdaY

it really help, especially how to summon kormet thanks