| DANCER | MUSE | SIREN | STARLET |
|
(ST) |
(ST) |
(ST) |
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Contents
1 Story
2 Characteristics
3 Quotes
4 Unlocking Muse
→4.1 Prerequisites
→4.2 GP Mission
→4.3 Cash Mission
5 Skills
→5.1 Fighting Mode
—→5.1.1 Flying Spin
—→5.1.2 Sweeping Crush
—→5.1.3 Amy Kick
→5.2 Performance Mode
—→5.2.1 Pop Rocks
—→5.2.2 Rhapsody
—→5.2.3 Curtain Call
6 Special Abilities
7 Guides
8 Videos
9 Links
Story
Through many battles fought along side the Grand Chase, Amy gained the power and control to wield the Muse’s violin. With this mighty instrument in her skillfully blessed hands, Amy’s performance brought foes to their knees and revitalized her comrades. Awakening her hidden potential, Amy ascended to the level of Muse and wreaked havoc on those who opposed the Grand Chase with her rhythmic melodies.
Characteristics
Muses wield specially built violins for use as instruments and weapons. The sound waves that emanate from a Muse’s violin are so powerful that a well trained Muse can use them as an offensive force! When used as a weapon in close quarters, the sturdy Muse’s Violin is very effective at doling out pain despite its fragile appearance. By playing the “Melody of War” the opponents’ ability to concentrate becomes weaker while the morale of allies gets boosted. When weakened by a Muse’s melody, enemies will fall like leaves caught in a gale. As a melee fighter, the Muse utilizes the strength and lightness of her violin to her advantage. She is able to quickly close gaps and swing the versatile instrument with destructive force. Muses have an inherent ability to dodge at high speeds allowing them to avoid all their enemies’ attacks while in mid-air. It is the mysterious power of the Muse’s Violin that gives her such skills
Quotes
- “You know I’m cute.”
- “Meh, just stay down.”
- “You won’t get away with this!”
- “I surrender!”
- “Did you just hit a girl!?”
- “Next time, we’ll be friends.”
- “1, 2, 3, ding ding ding! Get up!”
Unlocking Muse
Prerequisites
~~• Unlock Amy
~~• Level 20 minimum
~~• 4800 GP or 6500 Cash
- Worn-Out Muse Mission (GP)
~• Purchase job mission under the “Academy” tab in the shop (4800 GP)
~• Gather 300 Violin Fragments from the monsters that have gathered between the ~~~Marsh of Oblivion and Gaikoz’s Castle.
~• Gather 10 Gaikoz’s Swords by defeating Gaikoz in Gaikoz’s Castle. (Difficulty

)- OR - - Muse Mission (Cash)
~• Purchase job mission under the “Academy” tab in the shop (6500 Cash)
~• Gather 10 Violin Fragments from the monsters that have gathered between the ~~~Marsh of Oblivion and Gaikoz’s Castle.
~• Gather 1 Gaikoz’s Swords by defeating Gaikoz in Gaikoz’s Castle. (Difficulty

)
Skills
Fighting Mode
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| Flying Spin | Sweeping Crush | Amy Kick |
- Flying Spin (1st MP)
Muse’s 1st grade attack that causes the muse to spin around in a staccato of furious attacks, striking enemies in front of her. - Sweeping Crush (2nd MP)
Muse’s 2nd grade attack sends the Muse spinning like a ballerina, smashing her violin on her target’s head three times. - Amy Kick (3rd MP)
Muse’s 3rd grade attack sends the Muse flying high into the air, dive bombing her opponent with devastating results.
Performance Mode
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| Pop Rocks | Rhapsody | Curtain Call |
- Pop Rocks (1st MP)
Muse’s 1st grade level attack harnesses sound waves and shapes them into a devastating orb to hit her enemies. - Rhapsody (2nd MP)
Muse’s 2nd grade attack bolsters the spirits of her nearby allies with a lively tune. - Curtain Call (3rd MP)
Muse’s 3rd grade attack signals the end of her performance, the Muse calls down her entire arsenal of musical weaponry to mercilessly crush her opponents!
Special Abilities
- Shock Rock
(Key Input: During Performance Mode,
+ 
)
Amy releases a magic note that absorbs MP. - Heart Crusher
(Key Input: During Performance Mode, While in a combo,
)
Heart Crusher is a shockwave like move that launches enemies in the air. It is similar to Sentinel’s Soul Impact, though it has shorter range. - Magic Move
(Key Input: During Fighting Mode,
+ 
)
Magic Move is a quick downward dash that a Muse can perform in Fighting Mode. If aimed correctly, this will place the Muse directly behind an enemy. Pressing the attack button immediately will result in a knockback back-attack. The downward dash can also be used to extend the horizontal range of the Muse’s jumps.
Guides
Videos
Links
Contributors
WindSycthe
Callidus






