Throughout the game environment of Grand Chase Dungeons, Monster Cards are attainable from Dungeons that are at 3 Star difficulty level or on Champion Mode, where you need a Champion Ticket to enter.

Monster Cards are dropped at a higher rate in Champion Mode by at least 30%.

-EQUIPMENT CLASSES-

Equipment Classes are the type of armor that differs from the Common armor in the earlier Grand Chase Seasons – which are:

Rare (1 slot)

Epic (2 slots)

Relic (3 slots)

These classes consists of their own number of slots and they are increased by 105 Attack than the next class.

-CARD PLACEMENTS-

-Monster Cards consists of many different Stat increases for certain pieces of Armor that have available Slots such as the following:

-HELMET-

☆ EXP Increase Cards (recommended)

☆ Vitality Increase Cards

-UPPER ARMOR-

☆ MP Damage Conversion Increase Cards

☆ HP Chance Increase Cards (works as if it is Critical Hit Rate Increase Cards and gives higher HP depending on the number)

-LOWER ARMOR-

☆ MP Resist Counter Attack Increase Cards (percentage of MP loss, applies from getting struck while charging any character’s MP bar, is increased by one card or more)

☆ Defense Increase Cards

-GLOVES-

☆ Critical Hit Rate Increase Cards (also recommended)

☆ Attack Increase Cards

-SHOES-

☆ MP Resist Counter Attack Increase Cards (percentage of MP loss, applies from getting struck while charging any character’s MP bar, is increased by one card or more)

☆ Defense Increase Cards

-CAPE-

☆ MP Damage Conversion Increase Cards

☆ HP Chance Increase Cards (works as if it is Critical Hit Rate Increase Cards and gives higher HP depending on the number)

-EXAMPLES-

-These are Monster Cards that drop at their own rarity.

Common Card:

Rare Card:

Epic Card:

Gloves/Weapon Card:

Upper Armor/Cape:

Lower Armor/Shoes:

Helmet:

LeonStyle – Contributor
SilverKnight – Contributor