
Sieghart have a lot of powerful attacks in his skill tree…..lets start with the Basic part =P
Basic
Easy Breezy
Level 1: Gives immunity for a short period (4 seconds). It displays a short animation where Seighart sits on a grassy area, relaxing and enjoying the view.
- Costs 3 SP, requires level 42.
Evade
Level 1: Makes a quick movement to evade the upcoming attacks with a back-flip. Is an useful move, perfect for surprise attacks or attacking a large amount of enemies.
- Costs 1 SP, requires level 20.
Jump Attack
Level 1: Air Attack Lvl. 1
- Gladiator starts with this skill.
Level 2: Air Attack Lvl. 2
- Costs 1 SP, requires level 14.
Level 3: When u are going to attack, just press Down+Z and sieghart will jump in the enemy or friend head to go higher.
- Costs 2 SP, requires level 24.
Aerial Attack
Level 1: Sieghart smash his enemy upward then kicking him to the ground again
- Gladiator starts with this skill.
Level 2: Sieghart use his sword to smash 2 times his enemy in the air( is a good combo with some of the specials)
- Costs 1 SP, requires level 27.
Double Dash
Level 1: Enables Seighart to do an extra dash when dashing.
- Costs 1 SP, requires level 30.
Dash Attack
Level 1: Sieghart is able to do a combo when he do a dash attack.
- Gladiator starts with this skill.
Level 2: Sieghart do a 2 strikes combo.
- Costs 1 SP, requires level 35.
Critical Attack
- Note: Critical attacks are activated during a combo attack.
Level 1: normal critical attack =P
- Gladiator starts with this skill.
Level 2: Sieghart get down to do a low kick then he smashes the enemy with his sword( u can use this attack to evade frontal attacks)
- Costs 2 SP, requires level 33.
Double Attack
- Note: Double attacks are activated after finishing a combo attack.
Level 1: Unknown
- Gladiator starts with this skill.
Level 2: Sieghart do multiple damage by spinning his sword
- Costs 1 SP, requires level 17.
Rage Mode
Left side
Level 1:Quiet Rage Lvl 1
increases the defensive power of self while in rage mode
Input: Passive
- Costs 1 SP, requires Lv 11.
Level 2: Quiet Rage Lvl 2
With a full bar of rage, all of it can be converted to set amount of Health.
Input: A ↑
- Costs 2 SP, requires level 20.
Level 3: Quiet Rage Lvl 3
Allows blocking effects which costs a small amount of Rage
Input: ← or →
- Costs 3 SP, requires level 39.
Right Side
Level 1: Mad Rage Lvl1
Increases the time allowed within rage mode
Input: Passive Rage
- Costs 1 SP, requires Lvl 11
Level 2: Mad Rage Lvl 2
Increases the rate the rage bar increases when attacking
Input: Passive Rage
- Costs 2 SP, requires level 20.
Level 3:Mad Rage Lvl 3
In rage mode all hits strike twice, as well as increase in duration while in Rage mode
Input: Passive Rage
- Costs 3 SP, requires level 41.
Now lets see his special attacks
Special
Level 1 MP
Iron Crusher
Level 1: Performs a slow hit followed by a heavy slam
Rage: Adds an upper swing in the middle before slamming down heavily
- Gladiator starts with this skill.
Level 2: Adds an uppercut after the powerful slam, causing him to be vulnerable to air grabs
Rage:Adds an upper swing in the middle
- Costs 1 SP, requires level 16.
‘Armour Crusher(Double Crusher in KGC)
Level 1: Quickly impacts with an upper swing
Rage: Following the upper swing, it adds a frontal strike
- Costs 1 SP, requires level 7.
Level 2: Inflicts two powerful slams before the upper swing.
Rage: Following the upper swing, it adds a frontal strike.
- Costs 2 SP, requires level 26.
Mach Strike
Level 1: Performs an upper kick before jabbing forward.
Rage: Quickly performs a leaping kick after the jab
- Costs 1 SP, requires Lvl 6
Level 2: Adds a quick slash before kicking and jabbing.
Rage: Quickly performs a leaping kick after the jab
- Costs 1 SP, requires Lvl 15.
Boomerang swing.
Level 1: Tosses the sword at a limited distance. The boomerang will do continuous hits, which is very useful for combos.
Rage: Added Damage
- Costs 1 SP, requires level 7.
Level 2: Boomerang stays in one place before vanishing.
Rage: Added Damage
- Costs 2 SP, requires Lvl 34.
Level 2 MP
Flame Sword
Level 1: Throws a short wave of dark flames on the ground.
Rage: After throwing the wave, a strong force is impacted on the flame’s end.
- Gladiator starts with this skill.
Level 2: After throwing the first wave, it throws a second.
Rage: After throwing the wave, a strong force is impacted on the flame’s end.
- Costs 2 SP, requires level 19.
Ultimate Storm
Level 1: Bursts an aura of fury from the gladius into the ground before swinging an uppercut to the front.
Rage: After swinging the uppercut, Sieghart creates an explosion of energy
- Costs 1 SP, requires level 10.
Level 2: Performs two quick uppercuts instead of one.
Rage: After swinging the uppercut, Sieghart creates an explosion of energy
- Costs 2 SP, requires level 29.
Death Bell
Level 1: Performs a quick full spin while unleashing an aura of darkness.
Rage: After spinning, a quick sprout similar to the Fighter‘s White Flower Technique is performed.
- Costs 1 SP, requires Lvl 18
Level 2: Sieghart Spins twice, dealing greater damage than lvl 1
Rage: After spinning, a quick sprout similar to the Fighter‘s White Flower Technique is performed.
- Costs 2 SP, requires Lvl 37.
Phantom Rush
Level 1: Sieghart Rushes forward with an aura of dark energy with 1 hand
Rage: Performs a burst at the end of the rush.
- Costs 1 SP, requires Lvl9.
Level 2: Sieghart Rushes forward with an aura of dark energy with 2 hands dealing greater damage
Rage: Performs a burst at the end of the rush.
- Costs 2 SP, requires Lvl 28.
Level 3 MP
Grinding Punisher
Level 1: Sieghart Performs two strong, powerful uppercuts.
Rage: The second uppercut has a greater impact.
- Gladiator starts with this skill.
Level 2: After bringing the enemy up with the second hit, the Gladiator will ride back down and slam down to the ground.
Rage: The second uppercut has a greater impact.
- Costs 1 SP, requires level 13.
Triple Slash
Level 1: Performs three quick bladed flames to the front
Rage: Throws all the three waves more quickly while the third hit impacts with a force erupting from the ground.
- Costs 1 SP, requires level 23.
Level 2: In the second hit, the Gladiator will leap up and leap down for the third hit
- Costs 2 SP, requires level 32.
Mortal Impact
Level 1: Summons a deadly tornado around the Gladiator, tossing enemies about.
- Costs 1 SP, requires Lvl 12.
Level 2:Creates a ball of dark energy, absorbing nearby enemies, before summoning the tornado.
- Costs 2 SP, requires level 40.




Honoring Gesture
Level 1:Sieghart Awakens a fury deep within the his heart, unleashing a powerful aura. While this aura is in play, he deals constant damage to nearby opponents with immunity to enemies’ attacks and stuns, but is unable to dash, run, or attack during the time. The Aura lasts for 5 seconds
- Costs 1 SP, requires Lvl 22.
Level 2: Enhances the time of Mocking Blade to 10 seconds.
- Costs 2 SP, requires Lvl 31.
4 the last part…the shared skill which are going to have effect in all the other jobs
Shared
Arrow Defense
Level 1: Defense lvl 1
Cuts a projectile with a single slice.
- Costs 1 SP, requires level 8.
Level 2:When an Arrow Defense has been initiated, Sieghart reflects all other impacted projectiles with ease. He is still capable of slicing projectiles
- Costs 2 SP, requires level 38.
Berserk
Level 1:A passive effect that when being struck by numerous Arrows/Kunai, it will cause a knock up effect to nearby enemies.
- Costs 1 SP, requires Lvl 5.
Level 2: Adds a 3 second Super Armor effect prior to being invoked.
- Costs 2 SP, requires level 38.
Videos
well thats all
Edited By me Ottozx =D, oh and thnx to the ppl that posted the videos and Sg interactive wiki for some information and images xD




well I tried to do my best here and srry for my english… isnt the best >.<