[캐릭터 관련]
엘리시스: 기사
역딜 추가
무적 지속 시간 수정 (기존 71 프레임에서 무적이 풀렸으나, 마지막 프레임까지 무적 지속으로 변경)
리르
스킬트리 ‘엘프의 몸놀림’ 무적 판정 추가
라스: 자객
더블, 크리 공격 데미지 하향
공중 대쉬 공격 데미지 하향
대쉬 공격 데미지 하향
린
폭풍의 눈 (유니크 공격)의 판정 조정: 슬로우 효과 범위 수정
[던전 관련]
조율의 제단 플랫폼 맵 파이어볼 한 쪽만 나오도록 수정, 나오는 빈도 하향
신목 줄기의 음파 공격 빈도 하향
스톰자매 한 마리가 다시 부활하는 시간 증가
가고일의 석화 공격 빈도 하향
가고일 맵 횡단 이동 빈도 하향
가고일이 웅클이고 있는 방향 빈도 하향
타나토스 구간3 등장 시 나오는 헤라 2마리에서 1마리로 조정
타나토스 구산3 플레이 시 중간에 나오는 가고일 수 하향
타나토스 구간3 불 데미지 하향
타나토스 구간1 공격 빈도 하향
[버그 수정]
광장에서 초대 받아 아지트로 이동 시 광장 상태가 제대로 종료되지 않는 문제
메시지박스 뜬 상태에서 초대받아 아지트로 이동 시 메시지박스가 열린채로 아지트 이동하는 문제
강화속성 FATAL 시 이동속도 증가로, 속도가 비정상적으로 증가하는 문제
아지트 캐릭터 배치 UI 크기가 맞지 않는 부분
게임 안에서 인벤토리 열고 있는 상태에서, 무기 체인지 사용할 수 없도록 수정
아지트 격파 NPC/ 이그니스 드라마 지크하트/ 시스티나 2단필 라스, 라이언 얼굴 나이지 않는 문제
라이언 매의 하의 착용 시 모델 출력되지 않는 문제
던전방에서 던전 이동할 때 메시지 잘못 출력되는 문제
일부 코델리아 무기의 타격 이펙트가 대전에서 출력되지 않는 문제
신규 계정 닉네임 입력 후 바로 캐릭터 생성 다시 하면, 닉네임 입력창 다시 나오는 문제
밸런스 개선은 매주 순차적으로 꾸준히 진행될 예정 입니다.
[ Google Translate ]
[Character Related]
Elesis : 기사
역딜 추가
Modified duration of invincible (invincible pulryeoteuna in the existing 71 frames, lasting change to invincible until the last frame).
Lire
Skill Tree ‘elves’ squirming’ invincible additional award
Lass: Assassin
Double, creative attack damage downstream
Dash down the air attack damage
Downward dash attack damage
Rin
Eye of the Storm (Unique Attack) The decision of adjustment: slow modify the effective range
[Dungeon-related]
Coordination on one side of the altar platform, Fireball map modifications to come, coming down the frequency of
Shin? attack frequency waves downstream of the stem
Storm and sisters time to revive an increase in the
A petrified of going down the frequency of attacks
Moving down the frequency of crossing Gargoyle Map
Frequency of going down the direction in which twelve ungkeulyigo
Section 3 comes Thanatos appeared at HERA adjusted to 2-1
Play out at three in the middle of Thanatos Piecewise Wed gargoyle downward
Section 3 fire damage, down Thanatos
An attack down the frequency interval Thanatos
[Bug fixes]
Go to the hideout in the plaza in the town square invited the state does not shut down properly, the problem
In the message box floating state invited to move to the hideout to hideout message box to move the issue remains open
FATAL enhancing properties to increase your movement speed, speed, the problem of abnormally increased
Ajit UI size does not fit the character placement
In the game open in the state inventory, weapon modifications change can not be used
Ajit defeated NPC / Executive Nice drama Sieghart / 2 danpil Las Sistine Ryan worId problems that face
Ryan Hawk is not a problem under the wear of model output
Wrong message when you move from room dungeon dungeons output problem
Cordelia some effects of the weapon hitting an issue that is output at War
Immediately after a new account, enter the character creation nickname again, the nickname coming back issues prompt
Steadily improving balance of the week will take place sequentially.
No Idea what Google Just Translated lol
- Kira


Dafuq did I read. O.O
“Google Translate” XD
Elesis: Invun frames nerfed on something
Lire: Invun frames increased on something
Assassin: Damage nerfs to dash attacks?
Eye of the Storm’s range has been adjusted? [Hitbox maybe?]
Changes in the rate of fireballs shooting in the jump stage of AoJ
I think the AoJ boss uses the spin lazer attack less.
Storm Sisters in FoL take longer to revive.
Gargoyles use Petrifying breath less?
Less Heras in Thanatos Fight
Less Gargoyles in part 3
The attack where Thanatos reaches out and a cross of fire appears does less damage
All stages attack less frequently.
So… more easymodo dungeoning in KRGC.
I think that it’s not Gargoyles use PErtrifying breath less, reduce the frequency when Gargoyles use the flies-through-the-map attack.
lol might be off track to kira
translated the whole thing
eliš: modify the duration of the invincible add dill station articles (up from 71 in frame, but this pool was unbeaten until the last frame of the last unbeaten) Fenrir skill tree ’ ‘ Elf’s squirming invincible determination, additional RA: Assassin double damage attack damage attack downward air dash dash attack damage down Lindsay storms down the eyes of the judge of the (unique): the slow effect range [Dungeon-related] to see one side of the altar platform maps fire coordinating sort revisionThe frequency of the sound waves coming out, at a downward attack frequency down storm God stems, and that increases the time to rise again the sisters and the frequency of attacks and the seats of the downward and the frequency moved to the crossing, map, Hung large and downward direction in which appeared the frequency down Thanatos region 3 comes out one in two Hera when adjusted to the 3 views: in the middle of the mountains, Thanatos and coming out, down Thanatos Thanatos sector 1 region 3 fire damage downward attack frequency downward
Bug fix] go to ajiteu town square on the square take the invite status does not shut down correctly, the message box upon the invitation, go to ajiteu to take a box to move the message remains open ajiteu FATAL: movement speed increase, enhance the property issue is an abnormal increase UI does not fit the size of the problem posted by ajiteu character inventory status in the open inside the game part, modify ajiteu to prevent you from using the weapon changes/NPC defeated that Nice drama Zeke hearts/Sistine 2 only Phil LasThe problem I face, Ryan, Ryan Hawk’s not wearing model output to the front when the message wrong incorrect output from the Dungeon, which was issue some nose Delia weapons hitting effect is not a new account at output immediately after you enter your nickname, enter your nickname again, character creation window again coming out of the problem will be steady progress in a sequential manner the balance improvement every week.
Nice!
WDF In Kgc Super Easy dungeoning in Nagc Super Hard dugeoning tht is unfair. And why in Nagc tihs moment is Super Slowly Updates oly 1 event per 2 weeks.
Don’t worry dude. GCPH have the same problem.
I guess their just making us crave from cool events…
Because the game publishers WANT US TO SUFFER, that’s why.