FIGHTER SHISA ASURA RAMA

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Contents
1 Story
2 Characteristics
3 Quotes
4 Skills
4.1 Regular Skills
—→4.1.1 Dragon Uppercut
—→4.1.2 White Flower Technique
—→4.1.3 Fist of Ten Thousand Hells
4.2 Burning Skills
—→4.2.1 Burning Dragon Uppercut
—→4.2.2 Burning White Flower Technique
—→4.2.3 Burning Fist of Ten Thousand Hells
5 Special Abilities
6 Guides
7 Videos
8 Links


Story

The “Silver Knights” are a race of Fighters who embed themselves with Chi. They have the same goal as the Grand Chase: to annihilate the Darkness. They were nearly destroyed after the Black Fairy Queen attacked their base, leaving Jin and Amy, who were away at that time, the only known survivors. After knowing of his friends’ demise, Jin pledged to defeat the evil that enveloped the world and avenge their deaths. He joined the Grand Chase, offering them the services of a fighter.


Characteristics

Jin’s basic attacks are grounded in fundamental punching and kicking. He combines speed and destructive powers to smash through large groups of enemies. His superior combos with their long reach can sufficiently cover a large area and make quick counter attacks. Through careful meditation, Jin harnesses his Chi to imbue his fists with destructive force.
The Burning Skill bar fills up for Jin and gives his attacks added damage and allows him to use special skills. After filling the burning gauge up, initiate an attack and inflict even greater damage.


Quotes

  • “I’m Jin of the Silver Knights!”
  • “I’ll give it my all!”
  • “Worthless!”
  • “You really are troublesome…”
  • “Tsk! Fail!”
  • “Ugh… How absurd!”
  • “My name is Jin. It would be best to remember it.”
  • “For this victory, I am truly grateful.”

Skills

Dragon Uppercut White Flower Technique Fist of Ten Thousand Hells

Regular Skills
  • Dragon Uppercut (1st MP)
    Fighter’s 1st Grade Attack is a punishing combo of punches following by a quick, rising uppercut. Jin will smash the ground and then finish with an uppercut.Note that this skill has quite a decent length of Invincible Frames. Also, using this skill twice in a skill combo makes a possibility for an air grab.

  • White Flower Technique (2nd MP)
    Fighter’s 2nd grade attack reaches into the core of his soul to gather Chi to power his rapid punches and roundhouses, ultimately overflowing in an explosion of Chi. The multiple punches are enough to weaken someone to where the “Blooming Flower” can kill. It is possible to Air Grab them after this.
  • Fist of Ten Thousand Hells (3rd MP)
    Fighter’s 3rd Grade Attack summons a massive Chi sphere to inflict grievous bodily harm on anyone foolish enough to stand near it. It is something Similar to Dragon Knight’s Spell the Rune, except the final hit is an explosion. It is also possible to Air Grab them after this.
Burning Skills

  • Burning Dragon Uppercut (1st MP)
    Consumes 1 bar of the Burning gauge. Added Chi gives Jin’s fists more power and adds punches to the combo. Instead of just the 2 hits, it has an extra punch in the middle. Its possible to Air Grab them after this.
  • Burning White Flower Technique (2nd MP)
    Consumes 1 bar of the Burning gauge. Jin’s fists become imbued with chi power giving them a more devastating effect. Instead of just a multiple fists and a blooming flower, its more of a Furious Blast. The user will charge in an enraged state causing explosions with the fist.
  • Burning Fist of Ten Thousand Hells (3rd MP)
    Consumes 1 bar of the Burning gauge. The added Chi creates an even larger and more damaging Chi explosion. Rather than Jin moving to the other side of the chi sphere he now pushes it forwards. It creates a field aura infront of Jin, and then pushes it away, inflicting explosions onto the target.

Special Abilities

  • Chi Wave
    (Key Input: + ; Uses Chi)
    The minor wave will push back foes, and strike them with massive damage.

  • Storm Fist
    (Key Input: + ; Uses Chi)
    One strong punch, and enough to massively push back the target.

  • Hanuman
    (Key Input: + ; Uses Chi)
    Triple Kick Attack. It acts similar to Bastet’s Attack, “Cat Assault”. Also, it will generate a minor Super Armor effect during the kick, so it can’t be disrupted. However, if it was attempted to be disrupted, then it would somehow turn the user into the opposite direction.

  • Rising Uppercut
    (Key Input: During Dash Attack, + )
    Jin dashes towards his opponents and delivers an uppercut that sends them flying.

Guides


Videos


Links


Contributors

poiuu
Callidus