FIGHTER SHISA ASURA RAMA

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Contents
1 Story
2 Characteristics
3 Quotes
4 Unlocking Asura
4.1 Prerequisites
4.2 GP Mission
4.3 Cash Mission
5 Skills
5.1 Regular Skills
—→5.1.1 Asura Strike
—→5.1.2 Asura Slicer
—→5.1.3 Asura Yang
5.2 Burning Skills
—→5.2.1 Burning Asura Strike
—→5.2.2 Burning Asura Slicer
—→5.2.3 Burning Asura Yang
5.3 Staffless Skills
—→5.3.1 Powers of the Rising Sun
6 Special Abilities
7 Guides
8 Videos
9 Links


Story

The ancient Asura were deities invoked by warriors while they meditated to soothe the violence within. These same gods were also called upon to push the ancient warriors’ violent attacks to new levels of power. Though neither divine nor immortal, he who was called the “Asura” was an accomplished fighter, a lion protecting the gods. Having willingly chosen the trial of defending the cruel, yet righteous gods while preserving peace and virtue in all the land neither gods nor humans could find fault with him.

The last Asura sensed the gathering malignant forces and summoned the most distinguished warriors to bestow upon them his divine teachings to aid them in the coming maelstrom. His efforts were in vain, however, for the warriors had neither the strength of body nor the strength of mind to absorb his teachings. Those who did not die went mad. Having been defeated by the Ascendant God, Asura prepared to meet his end. He announced his final holy edict and commanded that once a great warrior was found he should inherit the title of “Asura.” Jin, having heeded the late Asura’s call, took on the rigorous test of improving his mind and his fighting skills. Upon receiving the Asura’s weapon, the Chamma, and the divine teachings, Jin became the Asura: the Divine Warrior.


Characteristics

With its light weight and long reach the Chamma is a highly efficient weapon that allows for speedy combos and thrusts, allowing one to attack enemies from a safe distance. Currently, Jin compensates for his close range fighting, a rather weak point, with his quick moves and dodges. However, Asura not only possesses speed and long range fighting abilities, he also has a variety of attacks and evasive moves all stemming from his combo attacks.

The combination of the Burning Skill and the Chamma gives Asura a special quality that allows for enhanced destructive power combined with restraint. The Chamma can be unequipped and foes small and large can be fought with fists. However, fighting with one’s bare hands is less powerful than fighting with the Chamma, therefore fighting an enemy with high defense or high attack with the Chamma is much more effective.


Quotes

  • “May combat not stain the souls of those who fight.”
  • “Will you walk the path of the Asura?”
  • “Your temper will make a fool of you soon enough!”
  • “Huh, and you worked so hard too.”
  • “I will not waste time with compassion.”
  • “Too bad, your path ends here.”

Unlocking Asura

Prerequisites
~~Unlock Shisa
~~• Level 30 minimum
~~• 120000 GP or 8600 Cash

  1. Worn-Out Asura Mission (GP)

    ~• Purchase job mission under the “Academy” tab in the shop (120000 GP)
    ~• Acquire 50 medals from winning PvP
    ~• Collect 3 Gardosen’s Swords in Hell Bridge
    ~• Defeat Mini Fire Golem and collect 10 Crystallized Fire Golem’s Spirit
    ~• Collect 3 Basilisk’s Seal in the Temple of Fire (Difficulty )
    ~• Defeat Kaze’aze in Kaze’aze’s Castle and collect 1 Peace Maker

    - OR -

  2. Asura Mission (Cash)
    ~• Purchase job mission under the “Academy” tab in the shop (8600 Cash)
    ~• Acquire 1 medal from winning PvP
    ~• Defeat Gardosen in Hell Bridge and collect 1 Gardosen’s Sword

Skills

Asura Strike Asura Slicer Asura Yang

Regular Skills
  • Asura Strike (1st MP)
    Asura’s 2nd grade attack sends the Asura into a flip, slamming his Chamma down with each rotation, ending in a final heavy strike.
    It basically mimics Druid’s Titan Axe Lv 3, except the last hit is smaller and does not launch targets extremely high. They do however, have the same properties for the 1st two hits, including air grabs or dealing with Jump Attackers.
  • Asura Slicer (2nd MP)
    Shisa’s 2nd grade attack delivers a quick combo with the Tonfa, ending in an uppercut that throws the Shisa’s enemies into the air. Power Rising boasts a heavy strike, where the end launches a tornado into the air. It can be used to finish off with an Air Grab.
  • Asura Yang (3rd MP)
    Asura’s 3rd grade attack is a windmill attack that strikes multiple times before the Asura plants his Chamma, flies into the air and and comes charging back down to earth with destructive force. Jin strikes a flurry, spinning his Staff around, then whacks the target into the air, going upward and downward into a powerful slam. The Windmill Flurry can hit targets behind. It is noted that when the slam is created, a picture of a Chinese Lion is seen.
Burning Skills

  • Burning Asura Strike (1st MP)
    Consumes 1 bar of the Burning gauge. Adds two jump attack combos to Asura Strike. Same thing as the previous except it has more hits than added.
  • Burning Asura Slicer (2nd MP)
    Consumes 1 bar of the Burning gauge. Increases the amount of damage down by Asura Slicer by striking more and with greater force.
    The first hit is replaced by a lower strike, then rising into the air and slamming down.
  • Burning Asura Yang (3rd MP)
    Consumes 1 bar of the Burning gauge. An enhanced form of the Asura Yang that not only increases the power by using a two-handed grip but also an aerial strike to finish the combo. It is the same thing as the basic except the user rises diagonally instead of vertically upward.
Staffless Skills
Powers of the Rising Sun

  • Powers of the Rising Sun (1st MP)
    Jin uses a punishing combo of spiraling kicks following by a quick, rising uppercut. It is similar to the Fighter mode’s skill. Twirling and then rising up into the air. The ‘Chi’ version of this adds an extra roundhouse kick after the spiralling kicks.

Special Abilities

  • Scorpion Sting
    (Key Input: + ; Uses Chi)
    Scorpion Sting replaces his Iron Mountain, which shoots a short wave of energy, and much more farther than Chi Wave or Iron Mountain. This small wave energy mimics one of Xenocide Lance’s throws. Note that the wave of energy from Scorpion Sting can be reflected.

  • Storm Fist
    (Key Input: + ; Uses Chi)
    One strong punch, and enough to massively push back the target.

  • Thrashing Dragon
    (Key Input: + ; Uses Chi)
    Thrashing Dragon replaces his Rising Phoenix Strike, which dashes downward, slamming and then sweeps his staff lifting the target.

  • Asura Smash
    (Key Input: While in the air, + )
    Thrashing Dragon replaces his Rising Phoenix Strike, which dashes downward, slamming and then sweeps his staff lifting the target.

  • Spinning Crane Kick
    (Key Input: During Dash Attack or After Jump Attack, + )
    Spining Crane Kick replaces his Dragon Kick. Spinning Crane Kick can also be performed by pressing up immediately after Asura’s regular jump attack, even in mid-air.

  • Fighter Mode
    (Key Input: ; Uses Chi)
    A new ability can cause Asura to throw his staff forward. If the staff hits someone, they get paralyzed for a few seconds (animation resembles Druid’s Titan’s Axe Lvl 2 when Ryan throws the axe upward, paralyzing the opponent). In addition, he is capable of using all his previous Fighter abilities (except for the 2nd and 3rd bar specials). Has a cooldown of 7 seconds before you can switch back to Chamma Mode. Fighter Mode lasts for an infinite amount of time, like Magnus Dan, until you wish to switch back.

Guides


Videos


Links


Contributors

Shoo
Callidus