ARCHER CROSSBOWMAN ARCH RANGER NOVA

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Contents
1 Story
2 Characteristics
3 Quotes
4 Unlocking Arch Ranger
4.1 Prerequisites
4.2 GP Mission
4.3 Cash Mission
5 Skills
5.1 Hyper Shot
5.2 White Wind
5.3 Chakra
6 Guides
7 Videos
8 Links


Story

As the Bermesiah Continent continues to suffer from the war between the humans and the forces of darkness, the Elves created a special bow made of Innadrail scales passed on from their ancestors with the hope of returning peace to the continent. Only the best archers were allowed to use the bow. These elite archers are known as Arch Rangers.


Characteristics

Arch Rangers wield a powerful giant bow with an advanced design that enables dynamic arrow attacks that fire at incredibly high speeds.


Quotes

  • “Are you ready?”
  • “You are so weak.”
  • “I was going to take it easy, but oh well!”

Unlocking Arch Ranger

Prerequisites
~~Unlock Crossbowman
~~• Level 30 minimum
~~• 120000 GP or 5800 Cash

  1. Worn-Out Arch Ranger Mission (GP)
    ~• Purchase job mission under the “Academy” tab in the shop (120000 GP)
    ~• Acquire 50 medals from winning PvP
    ~• Collect 10 Mini Fire Golem’s Marble in Temple of Fire
    ~• Collect 3 Gardosen’s Hood in Hell Bridge
    ~• Collect 3 Basilisk’s Scale by defeating Basilisk in Temple of Fire (Difficulty )
    ~• Defeat Kaze’aze in Kaze’aze’s Castle and collect 1 Peace Maker

    - OR -

  2. Arch Ranger Mission (Cash)
    ~• Purchase job mission under the “Academy” tab in the shop (5800 Cash)
    ~• Acquire 1 medal from winning PvP
    ~• Defeat Gardosen in Hell Bridge and collect 1 Scrap of Gardosen’s Hood

Skills

Hyper Shot White Wind Chakra

  • Hyper Shot (1st MP)
    Arch Ranger’s 1st grade attack enables the user to shoot an arrow straight toward a target. The shot will pierce through the target and damage enemies behind it. This skill is commonly used repeatedly to create an opportunity to strike enemies with a finishing blow. Because this is an “enhanced” arrow, it cannot be blocked, nor reflected. This skill does not kill the target, but can lead to grabs.
  • White Wind (2nd MP)
    Arch Ranger’s 2nd grade attack enables the user to swing her bow to attack enemies at close range. This skill is intended to help players escape when surrounded by enemies, or as crowd control for defeating groups of enemies. It is a spin attack at close range. The user can move left or right during this form of attack, giving it slight range. It is recommended to be used against nearby targets.
  • Chakra (3rd MP)
    Arch Ranger’s 3rd grade attack is an advanced version of Archer’s Arrow Rain. It enables the user to fly in the air and shoot arrows upward. These arrows will fall to the ground in a huge explosion, but unlike Arrow Rain, this skill only inflicts damage on the arrows’ way down. Chakra isn’t very effective on single enemies, but it is useful on giant boss monsters and groups of enemies because of its wide attack range. This skill can also instantly finish downed enemies that are trying to stand up or are in the middle of resurrecting. However, the character is vulnerable before and after using Chakra so this skill must be cast carefully. It leaves the user vulnerable from skills after cast. On the other hand, the raining explosions can easily prevent this weakness.

Guides


Videos


Links


Contributors

BloodyZero