| SPELL KNIGHT | DRAGON KNIGHT | AEGIS KNIGHT | ABYSS KNIGHT |
|
(ST) |
(ST) |
(ST) |
[media-credit align="alignright" width="300"]
[/media-credit]
Contents
1 Story
2 Characteristics
3 Quotes
4 Unlocking Abyss Knight
→4.1 Prerequisites
→4.2 GP Mission
→4.3 Cash Mission
5 Skills
→5.1 Spell Sword
—→5.1.1 Shadow Stinger
—→5.1.2 Rock Blaster
—→5.2.3 Tornado Stinger
→5.2 White Magic
—→5.2.1 Soul Wave
—→5.2.2 Abyss Storm
—→5.2.3 Heaven’s Guardian
6 Special Abilities
7 Guides
8 Videos
9 Links
Story
Ronan, a descendant of the highest house of Magic Swordsmen in Kanavan, the House of Erudon, has received the highest praise and glory in the war against Kaze’aze. However, great evil has taken hold over the Bermesiah Continent once again, and as an unknown, mysterious new continent appears, Ronan is once again thrust headlong into a perilous situation. Throughout the ongoing melee, Ronan relied upon the strength of his pedigree but just when he thought he had reached his limit a mysterious guardian of chaos was summoned by the House of Erudon and instructed to deliver a forbidden magical weapon to Ronan. This weapon was none other than the Tyrfing, a sword of immense power that can only be held with magical gloves.
The Tyrfing is a cursed blade that amplifies the powers of a swordsman when his powers are at their weakest. The amplification comes at a cost though. Rather than simply allowing anyone to wield the blade without regard to safety, the blade feeds on its wielder’s life. Anyone not ready to wield a Tyrfing will soon regret ever picking up the blade.
Ronan, who had trained hard and freed the continent from the grasp of evil, has attained the rank of the strongest class of the Magic Swordsmen, Abyss Knight, and is stepping forward to end the chaos of the new continent.
Characteristics
An Abyss Knight is a member of the strongest class of Magic Swordsmen. The Abyss Knight wields the Tyrfing, a weapon which amplifies the Magic Swordsman’s skills, and wears a glove with a magic orb to amplify his magical abilities. With a more developed sense of restraint and connected magic he can actively release his attacks with terminal precision. The result of this amplified magic is a combo that can still incorporate varied and powerful magic which increases the charge and destructive power of the Magic Swordsman’s skills.
Quotes
- “You are at your limit!”
- “As a Knight, you should not show your back!”
- “Why don’t you just give up?”
- “You don’t have the conviction of a knight!”
- “It’s just a difference of level!”
- “This is your limit!”
Unlocking Abyss Knight
Prerequisites
~~• Unlock Aegis Knight
~~• Level 30 minimum
~~• 200000 GP or 9800 Cash
- Worn-Out Abyss Knight Mission (GP)
~• Purchase job mission under the “Academy” tab in the shop (200000 GP)
~Part 1
~• Collect 3 Cyclops’ Hair In Kastulle Ruins Lower Floor in 10 minutes (Difficulty
)
~• Collect 20 Bone Fragments From either Kastulle Ruins Lower or Upper Floor ~~~(Difficulty

)
~• Collect 40 Practice Journals from either playing dungeons or PvP
~• Collect 20 Certificates of Battle Training from winning in PvP~Part 2
~• Collect 5 Stone Golem’s Fragment in Kastulle Ruins Upper Floor (Difficulty
)
~• Defeat Paradom 15 Times in Kastulle Ruins Upper Floor (Difficulty

)
~• Defeat 30 Skeleton Knight Boss in Kastulle Ruins Upper Floor
~• Collect 30 Practice Journals from either playing dungeons or PvP
~• Collect 15 Certificates of Battle Training from winning in PvP~Part 3
~• Collect 5 Dark Anmon Horns in Battle for Bermesiah(Difficulty
)
~• Defeat 5 Black Fairy Queens in Battle For Bermesiah
~• Defeat 20 Armored Cats in Battle for Bermesiah (Difficulty

)
~• Collect 20 Practice Journals from either playing dungeons or PvP
~• Collect 10 Certificates of Battle Training from winning in PvP- OR - - Abyss Knight Mission
~• Purchase job mission under the “Academy” tab in the shop (9800 Cash)
~Part 1
~• Collect 1 Cyclops’ Hair In Kastulle Ruins Lower Floor in 10 minutes (Difficulty
)
~• Collect 10 Practice Journals from either playing dungeons or PvP
~• Collect 5 Certificates of Battle Training from winning in PvP~Part 2
~• Collect 1 Stone Golem’s Fragment in Kastulle Ruins Upper Floor (Difficulty
)
~• Collect 5 Practice Journals from either playing dungeons or PvP
~• Collect 1 Certificates of Battle Training from winning in PvP~Part 3
~• Collect 1 Dark Anmon Horns in Battle for Bermesiah
~• Collect 2 Practice Journals from either playing dungeons or PvP
~• Collect 1 Certificates of Battle Training from winning in PvP
Skills
Spell Sword
| Shadow Stinger | Rock Blaster | Tornado Stinger |
- Shadow Stinger (1st MP)
Abyss Knight’s 1st grade attack is a long thrust followed by several short jabs that pushes the enemy back. This is actually just a Basic Combo used in a Skill Form. The slight difference is that the Shadow Stinger actually moves forward during the attack. - Rock Blaster (2nd MP)
Abyss Knight’s 2nd Grade attack is a powerful skill that sends the Abyss Knight Flying into the air to rain deadly magic down in front of him. Ronan will shoot beams infront of him, jump up, and rain down more beams to the target dealing massive damage. Remember that this attack is best used for mobs situations, like Abyss Storm. You can also wait for someone to come to you, and unleash it. - Tornado Stinger (3rd MP)
Abyss Knight’s 3rd grade attack where Ronan summons ethereal rune blades from the writhing chaos to surround him and deal extreme amounts of damage to anyone in front of him. He will leap into the air, summoning around himself a circle of swords that deal damage and send enemies flying to the air. He drops down to the ground, slashing with the spinning swords, and then shoots the swords away at a 45 degree angle. Note that this skill is very hard to control, but if it connects, it deals a huge deal of damage. This is more useful in PvP rather than Dungeons as this cannot be countered.
White Magic
| Soul Wave | Abyss Storm | Heaven’s Guardian |
- Soul Wave (1st MP)
Abyss Knight’s 1st grade White Magic attack sends a blast of magical energy to repel an enemy right before pulling the enemy back, providing an excellent opportunity to chain or combo attacks. The wave pushes them away, and then pulls them back. Usually most people do this for use of Combo Additional Effects. Note that it is possible to Air Grab opponents using this skill. For some odd reason, in PvP, the opponent may be pushed back farther than the range of the 2nd wave. - Abyss Storm (2nd MP)
Abyss Knight’s 2nd grade White Magic summons a vortex from chaos that throws his enemies into the air while flaying them with the energy of chaos. This skill is a small tornado. In Dungeons, it scatters bodies however, in PvP, it pulls them in as a twister instead. It is possible to Air Grab someone from this skill. - Heaven’s Guardian (3rd MP)
Abyss Knight’s 3rd grade White Magic summons a Valkyrie to assist him as he pummels his enemies with magical energy. As he attacks the Valkyrie wields her heavenly bow to skewer the Abyss Knight’s enemies. Note that this attack cannot be countered. It is much easier to control than Tornado Stinger, but is harder to hit, and has not enough range. This is more effective in Dungeons, due to its high damage output. Keep in mind that it is possible to air grab from this skill.
Special Abilities
- Raising Thrust
(Key Input:
+
+
)
Ronan summons a sword from the ground as he runs away from a target. This sword can stun enemies who are caught with it. It also acts as a guard against ranged attacks, much like Aegis Knight‘s skill. He can then follow up with a small bolt of energy that shoots out from him, much like Ragna Bolt. - Force Gather
(Key Input:
+
)
Ronan gathers his energy into an orb that floats near him. He can use this orb to perform different skills, similar to Aegis Knight‘s Rune Flare. - Dust Chip
(Key Input:
+
)
Lays down 3 small bluish mines in front of him that detonate after a set time. It does not trigger when stepped on but can be useful as traps. - Mono Bolt
(Key Input:
+
or
)
Creates 3 laser beams that shoot forward, dealing damage. - Magic Attack
(Key Input: In the air,
+
)
Ronan strikes downward with his magic while in the air. This ability can be useful for defensive plays. Also, you can perform multiple magic bursts if you press quickly enough.
Guides
Videos
Links
Contributors
Callidus

Ronan ftw. :D
done. awaiting skill images. :D
@Callidus i upload some skill images try them
where exactly? upload them with the editor and ill try putting them on the table. :D
Go Site Admin -> Upload -> Galery xD
i look for better images but nothing >.<
I think he needed the skill icon images.
If you guys want I’ll find them for you, just wait.
Good effort though Druffy :)
Yes i need to for mari :D i want finish her :) and Cow u think we can make Drop list from dungeon ? like that forum.ntreev.net/grandchase/forums/t/76694.aspx?PageIndex=1
Yes, and which Mari jobs? All?
Yes for all jobs ^^
Ronans White Magic 3rd Bar: Heaven’s Guardian is basically always countered in PvP.. it’s better not even to use it(also difficult to aim due to terrain). Their are indeed 3rd grade specials that can be countered at the right moment.. it usually takes 2+ bars of mp being charged by the opponent during the initial hit of your 3rd grade. Although other 3rd grade attacks either don’t counter, or the counter activates after you take the full hit, which may as well kill you(since you countering in Fatal form is an instant death).
I Can’t Continue to cast Ronan’s 1st White Magic. Its Tell That The Highlighted Is “Cannot BE A CHAIN CAST!!!!!!!!!!!”
Magnificent goods from you, man. I’ve take into account your stuff prior to and you are just extremely excellent. I actually like what you’ve obtained here, really like what you are saying and the way in which you assert it. You are making it entertaining and you still take care of to stay it smart. I cant wait to read far more from you. This is actually a wonderful web site.